Notable additions include the tag system, in which players have the ability to switch characters in-game by pressing the tag button while standing in their team's tag area. The Kizuna Encounter fighting system is similar to the Real Bout Fatal Fury fighting system. Timing is important.Gameplay screenshot showcasing a match between Rosa and Sho Hayate against Max Eagle and Chung Paifu.
round 2 after one loss, OR round 3) 'mu' state becomes available when life gauge falls to 'mu' region => DE to go into 'mu' state - in 'mu' state => enemy moves in sloooow motion => ABC for 'issen' attack => spirit gauge turns blue in colour and empties moderately fast upon emptying everything returns to normal - E for hop-dodge and d + E for prone-dodge and f + E for foward hop-dodge, df + E and db + E for roll remark: it is possible to deal out insane damage by slashes first followed by 'issen' during 'mu' (i've dropped ~80% of my opponent's life with 1 heavy slash followed by 'issen' just before he falls to the ground using Galford) - (ten): - AB, then follow with a seqeunce of slashes to combo I'm quite confident that the combo conditions are as follows: - only slashes can be used -> only A, B or C if D is pressed in the sequence the combo breaks - the same slash button can only be used for a max of 3 times consecutively before the combo breaks - the sequence can only move from lighter to heavier slashes, or else the combo breaks -> which makes the maximum full combo to be AABBCCC. Nuigurumika - E for hop-dodge and d + E for prone-dodge, df + E and db + E for roll - (do): - when rage full, general attack power, hence damage increases - AB for super-slash don't really see spectacular damage unless rage is full when rage is full AB (choukiri) can deal out awesome damage and still be executed while subjected to enemy's attacks - except for parrying or special moves that contain button E, E is useless and cannot be used for any form of dodging - (rei): - spirit gauge fills up by: => getting hit by opponent's attacks - spirit gauge carries over to new round - spirit gauge disappears for the battle after using Rage Explosion or 'Mu' (see below) - qcf + AB => super special => knocks off weapon - ABC for Rage Explosion => pushes back opponent => stops time => the spirit gauge turns 'fiery' in colour and empties slowly upon emptying time resumes - hold AB to increase 'mu' gauge (blue region on life gauge) by emptying spirit gauge works only when there is enough spirit and spirit gauge is not maxed - if you are in a round where losing means defeat (ie. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ _larethian says_: (ken): - default selection - spirit gauge fills up by: => a very small amount when using a special move and not hitting => when opponent is hit by any of your attacks (including slashes) - spirit gauge does not carry over to new round - AB for a moment of complete guard uses up an amount of spirit hence cannot be used when there is not enough spirit - qcf + AB: => super special (when spirit gauge full) => knocks off weapon when hit => resets spirit gauge regardless of whether it hits or misses - qcf + BC: => super special 2 (available only when life gauge reaches green) => only inflicts damage => same as hidden special in 'shin' - E for hop-dodge, b + E for slide backwards, d + E for prone-dodge - (shin): - spirit gauge fills up by: => getting hit by opponent's attacks - spirit gauge carries over to new round - qcf + AB: => super special => destroys weapon - hidden special: => joystick sequence varies from character to character => can only be used once in the entire battle with an opponent => can be used at any point in time (only restriction is perhaps whether or not you need your weapon to execute it) (in the case of Galford, he will need Poppy :p) - plushie/doll moves are available ie. Special thanks to _larethian_ from GameFAQs for the info listed below.
Table of Contents -Introduction -Author Notes -Story -System, Glossary, and Controls of the game -Movelist -Updates -Other FAQs on the way -Credits -=Introduction=-=Story=- coming soon -=System, Glosary, and Controls of the game=- +~System~+ There are 6 spirits in all. If you decide to make a SSTenka FAQ, the movelist is open season here. Gressa and Panterror FlamesĮmail: and Disclaimer: All characters are sole copyright of SNK Playmore (.jp) Disclaimer 2: This FAQ/Movelist (in general) is sole copyright of DJ Tigresa Steel and MC Pantera Steel and can be distributed for use on other websites with proper credit.
Samurai Showdown Tenkakuden Version 0.5 Author: Ice T.